Friday 21 June 2013

Need For Speed

Need For Speed 


One off the games that was given to us to edit was Need for speed. I chose this game simply because i loved it but i knew it would be a challenge to get the correct sounds for it and to make it as effective as possible. I will be talking step by step on which sounds i have chosen and how i have gone about doing them.

Car Noise: Getting the car noise was a massive challenge for me because i needed to get the right sort off sound for the actual car that is playing in the game. So for this i could not just get any car that was driving past. I had to really think about grabbing the right pitch level off the sound. I was out recording sounds for another game when i was walking past a garage which had the exact same car which was in the game inside the garage. i was lucky enough that the car was on its way out so i grabbed most off the sound that i could and it went perfectly for my game. the car was a Nissan Skyline R34 Gtr.

Background sound: The background sound for this game was pretty simple. All i had to do was to record out a car window whilst it was driving just to pick up the breeze and the sound off the surrounding to make it more realistic when i embed it onto the game.

Police Sirens: Police sirens was tricky. We tried walking into the police station and asking one off the officers if they could simply turn on the siren for us to record. It was not as easy as we thought and for legal reason they could not do so. In this case we had to find the perfect opportunity for a police car to go past, so whenever we were out and about with our recorder we were on the hunt!


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