Monday 16 June 2014

unit 7 ms paradise



television film and game

4.         What do these industries have in common? Film, Television, publishing, interactive media, games, radio, photo-imaging, advertising, animation *

The thing all of these industries have in common is that they’re all from the creative media sector. People working for these industries are very creative people, they understand what attracts audience.

5.         Explain the structure and ownership of your chosen three sectors of the creative media industry.

The structure and ownership of my chosen sectors depend on the size of the sector, for example, a small company will get third party companies to do jobs for them, such as advertising, animating, budgeting however a big company will have there own departments within the company to work on them.

Clients will contract media companies for work they need done for them, the client will show them what the work is, and give an idea of they want it to be, companies will then give there ideas and how they will work it, this will include ideas, costs etc. If the client is impressed they will select a company and then it will go through the commission phase, once that is successful, the client will hire the company. Then the work begins, the consultation, design, production, delivery, payment.




6.         Where does the money come from? Look at the 3 creative media industries that you have chosen and identify which of the following methods of income generation apply to each: 

 television
Television companies have different ways of generating money, some tv companies generate it through TV license fees but other companies generate it by selling advert slots.

film
The film industry is funded by companies whether it be a large company or small, its a long term investment. These company will make there profit through ticket sales, merchandise, dvd releases and many other ways
Games
Games industry is funded in different ways, big companies can fund themselves because of profit they made from previous games, however smaller companies may need to look for 3rd party to come in and fund it , profit is made from and copy sales, DLC’s and merchandise.
 


7.         What are the ethical constraints facing the media sector? In particular focus on the three industries you have chosen to research. *
Ethical constraint is a massive thing because of the wide range of people, people sensitivity need to be respected.
A alot of negatives come out in this matter, as people sometimes get offended by the content, for example games that use violence usually come in for criticism, this is usually because most of the elder audience believe it si not suitable for younger children to be exposed to violence. 

Media sectors use codes of practice to help resolve these issues using these.
.
8.         What are the legal constraints facing the creative media industries that you have chosen to look at? * 

The law is very important and it is important fro everyone to know what the law allows and what the law does not.

Here are a few laws, which must be followed in a media industry:
  • Libel law
  • Discrimination legislation
  • Obscenity 
  • Data protection
  • Copyright
A famous example of a media industry breaking the law is when the news of the world tapped in to a celebrity’s phone, this was breaking the data protection law

9.         Who is responsible for regulating the media sector? How are your chosen industries regulated?  
Video game

For video games PEGI is the regulator in the uk, they use a system to regulate each game and decide age ratings, anyone below the age rating should not be playing the game and will not be allowed to purchase it.

Films

 for films the british board of film classification independently regulate it, like PEGI they decide on age ratings


TV

The Television industry is regulated by the British academy of film and television arts.

10. What are the regulatory issues facing the Media industries that you have chosen?
 Piracy - piracy is a big issue. The film industry is victim of piracy heavily as films can easily be downloaded online, media industries lose money because people illegally download it.
Protection of intellectual property - credibility to the producers and recognition of their hard work. 
Impartial, accurate and fairness - The audience of  have the right to know if the information they get is correct and accurate. 
  
 11.        What are the employment opportunities and job roles in the media sector? *  
 There is a massive variety of jobs roles in the creative industries, not every job requires you to have to do creative jobs.

  • Marketing
  • Sales
  • promo
  • animators
  • developers
  • artist
  • designers
  • directors
  • editors
  • production managers
  • engineers
  • programmers
  • runners
  • researchers
  • journalists
  • modeller
  • presenter
  • scriptwriter 
  • HR
12.        How would you apply for and secure jobs in the industries that you have chosen? 


Write a CV, your CV will sell your self to the employers, make yourself stand out and mention all relevant experiences you may have which will help you in the role you are applying for. The CV will create an impression of you, first impressions are very important in this sector.

 For every job you apply for, research on the company, find out what the role involves, find out the requirements, where the job is located, if it is freelance or permanent and the rate of pay.
Have experience in the role you’re applying for will give you a higher chance of getting it, if you cant get a job do work experience and then apply
Once you have got the job, make sure you secure it, be reliable, punctual, a team member, take direction, use your initiative, meet deadline etc. This will secure your job.

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